Environment Design Part 01: 3D thumbnails

$6+

 Part of Bundle 002

In this first part of a series on environment design, we'll cover the basics 3D techniques I use to sculpt terrains in zbrush and scout for interesting virtual locations to render in keyshot. We'll discuss how camera placement, focal length and lighting can be used as creative composition tools to generate quick 3D thumbnails for later refining in photoshop (to be covered in part 02).

All techniques presented are broad creative tricks that should easily translate to any 3D package. This is not an introduction to zbursh or keyshot: Some basic knowledge of this 2 softwares can help but isn't mandatory in order to grasp the general concept of virtual locations sculpting and shooting.

More examples on https://www.artstation.com/artwork/m1daa

Content:

  • 1 hour real time tutorial showing the process of sculpting and rendering 20+ different 3D thumbnails from the same mesh.
  • All source files (zbrush and keyshot files)
  • Final renders
  • Bonus sculpting and rendering process video with no audio
  • Bonus source files (zbrush and keyshot files)


You can watch the video-only part of this tutorial on YouTube.


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Environment Design Part 01: 3D thumbnails