KMJ DUPLICATE COPYWEIGHT

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9 ratings

In MAYA, if you edit the mesh after skinning by adding edges or merging vertices, you will get a history.

And when you try to adjust the weights as they are, I'm like, "Non-linear? Can I eat it? It won't work because the vertex order will change.

This is a script to organize the history while keeping the skin weight in such a case.


FEATURES

● Delete history while retaining weight 

● Duplicate while keeping the weight 

● Delete non-deformer histories while keeping the weight 

● Copy weight to an unbound mesh 

● And freeze translate, rotation, scale, and pivot


PRECAUTIONS 

● Multiple meshes selection is supported, but hierarchical selection is not done. 

● Meshes without skinCluster will be ignored (you can use "Copy to Non-Weight Meshes" to copy the weights separately) 

● The "Delete Non-Deformer and Keep Weight" is broken when undoing it. 

● Vertexes with different weight values cannot be successfully copy-weighted if they overlap.


UPDATE

2023/10/10 Reverted due to a bug

  • Changed copy method for duplicate and history delete copy weights.Weight copying of vertices at the same position has been improved.

2022/08/10

  • Fixed to work with Maya2022 (Python3).

2022/07/08

  • Fixed a bug that sometimes prevented attributes from being unlocked.

2020/05/27

  • Fixed that the freeze setting did not work.
  • Fixed skin clusters disappearing when applying a deformer such as Lattice to multiple meshes.


MAYA Versions

MAYA2020-2023


You can use this script for both commercial and non-commercial work.


AUTHOR

Author: kmj

Web:https://seesaawiki.jp/realtime3dcg/


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KMJ DUPLICATE COPYWEIGHT

9 ratings
I want this!