Texturing and Baking - 1

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The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

This training shall cover 4 examples for procedural texturing which will cover a variety of techniques such as UV distortion, noise distortion, for loops, sin function and using cellular noise maps to generate shaders.

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$15

Texturing and Baking - 1

5 ratings
Buy this