Texture building in Houdini - 2

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This is the second part of the Texture building in Houdini training series.

In this part we shall cover the more complex aspects of procedural texture building which include UV modification and distortion, using For loop to create repeating and random patterns and also using point attributes to modify and influence textures.

We will end the series by building a basic custom shader using the physically based shading nodes available in Houdini.

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This product contains 8 video chapters and the Houdini files required for the lessons

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$30

Texture building in Houdini - 2

0 ratings
I want this!