Procedural Eye - Arnold/Renderman/VRay/MentalRay v1.3.3

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With this shader and mesh you can create an eye with differents looks in a few minutes, is a procedural eye and fully customizable, and you can get a really nice look for your 3D character.

I only charge at least +1 $ to try to keep it updated and the coffee :)

Web Page: https://goo.gl/h2B6VL

Documentation: https://goo.gl/49Gwny

License Creative Commons CC-BY


NEW FEATURES 1.3.3

- Arnold file was adapted to work in Maya 2018.

- Compatible with Maya 2017 in Arnold and Renderman RIS 21.

- V-Ray and Mental Ray work until Maya 2016 (not tested in Maya 2017 and Maya 2018)

NEW FEATURES 1.3.2

- Compatible with Maya 2017 in Arnold and Renderman RIS 21

NEW FEATURES 1.3.1

- Adapted to work in Renderman RIS 21.0 and tested in VRay 3.10.

- Only support now for Maya 2016.

NEW FEATURES 1.3

- Fake Specular and Fake Horizon, this specular is fixed in the eye (texture), is not a physical specular, ideal for cartoon render, if you move the eye the specular follows it.

NEW FEATURES 1.2

- procEye_2015_VRay_v01 was tested in Maya 2016 with VRay Ver 3.10 and works fine.

- Procedural cat-eye effect (not compatible with Unreal yet).

- Some minor improvements.

NEW FEATURES 1.1

- NEW version is compatible with Vray Ver. 3.05.03(maya 2015) and Renderman 20.6 RIS (maya 2015 and 2016), however, there are some limitations please read the documentation in the forum section.


FEATURES

- FULL procedural, you can change the look of the eye in a few minutes (size of the iris, displacements iris, size of pupil, size of border eye, and others).

- Can create an eye with the color that you want.

- Can apply texture to the iris, sclera and pupil, template is in the package.

- 2 separate objects: cornea (outEye01 mesh) and eyeball (inEye01 mesh).

- HDR environment map for reflections.

- Clean Geometry.

- If you want, you can't use texture and use the only color for cartoon characters.

- Can animate any of the parameters.- Can bake the texture and use it in any render engine or game engine.- Well documented (pdf file).

POLYGONS

eyeball - 1920 (triangles)

cornea - 1920 (triangles)

TEXTURE AND SHADER

- The eye come with a default iris texture 2048x2048 (you can use your own).

- Shader for Vray and Renderman (RIS).- SSS mental ray material and Mia_Material_X.

- PSD file, that help you to create your own iris and sclera texture.

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Procedural Eye - Arnold/Renderman/VRay/MentalRay v1.3.3

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I want this!