Modo with Ellery - Episode 28

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In this episode we will be looking at how to take characters created in Adobe Fuse and bring them into Modo with proper material and texture setups. We will look at how to set up the individual parts of teh character in order to get good render quality and make the most out of a quick and easy character design. These characters are fully rigged and can offer either a great jumping off point for adding more detail or as a good simple character that is ready to animate. In the next episode we will look more at how to improve these characters for use in your scenes.

For those who would like to contribute to the creation of more training without a subscription. This includes a downloadable version of the episode plus the project files. Remember that you can also help out and get these items via patreon at: www.patreon.com/ellery

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Modo with Ellery - Episode 28

0 ratings
I want this!