(UE4) Post Apocalyptic Desert

$50

Description:

Post apocalyptic desert environment with large amount of props and a driveable vehicle. This project comes with different sets of foliage assets, materials that have useful features like adaptive landscape tessellation, interactive foliage, and dirt blending. Project is using dynamic or static lighting depending on the needs.

Video: https://www.youtube.com/watch?v=EkAg-Y6RF7Y


Technical Details:

Over 100+ model assets

Spline assets for roads, light poles, fences

Drive able car based on the Advanced Vehicle Blueprint

Master materials for foliage, building, prop, terrain

3 layer terrain material with adaptive tessellation, distance based blending and triplanar mapping

Assets built with AAA quality

Building have rigged doors and interior

Large amount of different props and foliage assets

Procedural foliage and rock spawning

Built in colliders for assets

LODs for models

Dynamic or static lighting level versions

Included desert scene with abandoned diner and roads


Texture Sizes:

2K (53)

1K (104)

512 (31)

Collision: Yes (Auto generated)

LODs: Yes (Auto generated)

Number of Meshes: 105

Number of Materials and Material Instances: 87

Number of Textures: 189

Supported Development Platforms: Windows

Supported Target Build Platforms: Everything except mobile

Engine Compatibility: 4.19 / 4.20.2


Documentation: https://drive.google.com/open?id=1d2KWLXsR04ro2oxJMs0ctCmnZJsmW_4hpVy48DMaiNc

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$50

(UE4) Post Apocalyptic Desert