MetalX8 - Mecha Hard Surface Modeling, Texturing and LookDev with Maya / Quixel and Arnold

$10+
4 ratings

In this Metal-X8 Tutorial Project I'll show you how to turn on 3D a Mecha based on a

Part 1 - Hard Surface Modeling :

In this one I will show you my process to model the Armored Mech using HardSurface techniques.


Part 2 - Hard Surface UVs Unfolding : 

In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.


Part 3 - Hard Surface Texturing and LookDev with Quixel 2.0 and Arnold: 

In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.

I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.


IMPORTANT NOTES : 

This Tuto is recommended for an intermediate level. I don't explain basic tools. All my Maya's workflow and shortcuts use here are already explain in details on Fuze07 Tuto.

I work with Maya 2015, but this can be reproduced in any Maya version and in any other 3D software with similar modeling tools.


Final High Res Images : https://wizix.artstation.com/projects/Jk8Kd


ON PURCHASE YOU WILL RECEIVE :

- 6 hours of Real-time video with English commentary.

- 18 hours of Real-time video without any audio. 

- Exr and HDRI Files.


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$10+

MetalX8 - Mecha Hard Surface Modeling, Texturing and LookDev with Maya / Quixel and Arnold

4 ratings
I want this!