Head Basemesh for Production V2

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This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.

Key features are:

– Files types: .ztl, .mb, .fbx and .obj

– Topology that is suitable for both sculpting, animation and production (games/vfx)

– UVs that are optimized and symmetrical

– Polygroups to make your life easier while sculpting

– Creasing to facilitate form retention from Subdiv1 to Subdiv2

– All future updates will be free

A couple of tips to use the basemesh to its full potential:

POLYGROUPS

The basemesh has preassigned polygroups that allow you to make selections and mask faster. Here’s how you can use them.

To select a polygroup:

1. Hold Ctrl + Shift and Click on a polygroup to isolate it

To mask a polygroup:

1. Hit W to activate your Transpose/Gizmo3D

2. Hold Ctrl and Click on a polygroup to mask everything but that polygroup

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$10

Head Basemesh for Production V2

1 rating
I want this!