Advanced Kitbashing for Environment Design
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In this second part of a series on 3D kitbashing for concept art (part 1 here), I'm presenting more advanced design techniques that focus on architecture.
You'll start by learning how to create a design-oriented 3D kitbash set in zbrush from scratch, while defining a visual language that will lead the entire painting. Then you'll see how to use this set to build a whole city in 3D that can be either detailed and rendered in 3D or painted-over in Photoshop.
Content:
- 1 hour 20 minutes lecture on iterative kit bashing for architecture and environment design.
- 1 kitbash set (Base architecture)
- Zbrush scene
- Keyshot scene
- 2h25" bonus video showing the painting process in Photoshop (no audio).
- 1 PSB file
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