Sculpting From Inspiration
$7+
$7+
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usd
In this course we tackle the issue of designing and sculpting a character that will fit in an existing world. We use the Amazing illustrations of Paul Bonner and then set about to make a similar, but original, character. We cover Shape Language, Matching a Silhouette, Sculpting Detail, and Painting our character.
Students need a copy of Zbrush.
Over 28 lectures and 5.5 hours of content!
Zbrush Brushes and Alpha Files.
W.I.P. and Reference Photos.
How to sculpt a character design that fits into an existing game world or film environment.
This course walks you through the basics of Zbrush and using shape language to match a design.
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Size
1.63 GB
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