Creating Photogrammetry based PBR Grass Texture

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This is 16 minutes long video tutorial I did to present my photogrammetry workflow. To get more details get my

'Guide for Environment PBR Texture Creation using Photogrammetry' (https://gum.co/YanD)

or 

'Environment Texture Creation Using Photogrammetry - Video Tutorial (Muddy Grass)' (https://gum.co/JyKpR)

In this video I covered process using latest (2018) Substance Painter and Designer versions with updated layout:

Topic I covered:

- surface capture (tripod)

- image preproduction (PhotoLab)

- photogrammetry based surface reconstruction (Agisoft Photoscan)

- building lowpoly model on flat surface (ZBrush)

- baking (Substance Designer)

- manual seam removal (Substance Painter)

- material tweaking (Substance Designer) to getting final, useful, tileable in all directions high quality PBR material.

- presenting material in Toolbag 3


Feel free to follow me on ArtStation (https://www.artstation.com/gbaran)

Many thanks to everyone who bought my tutorials for support, especially that it helps me to move forward with research and create more content. 


This video is available for free on my youtube channel.

This is offline version for those who wants to support me. Thanks to people like you I am able to create and share even more videos.


Thank you,

Grzegorz Baran

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16 minutes
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$4+

Creating Photogrammetry based PBR Grass Texture

1 rating