CREATIVE ENVIRONMENTS FOR GAMES PART 3 OF 4

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In the 3rd installment of Creative Environments for Games, I discuss how to develop an interior location for video game development, based on the same design brief introduced in the 1st video . From a rough line drawing, I block in my values utilizing the same techniques discussed in Environment Design Basics 1 - Composition & Value


In this tutorial, I also cover how to lead the viewer eye with lighting, and how to establish an interesting location that a player would want to interact with.


Included in the workshop are:

- 50 minute video tutorial with full audio

- Original high-res PSD & JPG files

- Various notes files discussed during demonstration


Please feel free to message me on Facebook or email me at james@scribblepadstudios.com with any tutorial topic you might be interested in viewing. Thanks for watching!!


Feel free to visit our Facebook Page: Brainstorm, for tutorial reviews, critiques, and community assignments.

https://www.facebook.com/groups/268049636714215/?ref=br_tf


--

James Paick

Scribble Pad Studios - Creative Director

www.scribblepadstudios.com

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CREATIVE ENVIRONMENTS FOR GAMES PART 3 OF 4

0 ratings
I want this!