Creating a Realistic Human Eye in CG

$10+
4 ratings

This is an in depth tutorial on how to create a realistic human eye in CG.


This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content (none of the content is time-lapsed). Here is a list of the chapters which make up the tutorial:


Intro

01. Reference and resources

02. Prepping textures

03. Modelling the base eye

04. Creating an alpha for the iris

05. Sculpting the iris

06. UV's and baking displacement maps out of zBrush

07. Texturing

08. Shader development

Conclusion


If you purchase this tutorial you will get:

- Over 4.5 hours of video content

- The obj. files used in the creation of the eye

- All of the textures which I baked out of Mari so you can rebuild the shader yourself.

- The final Maya scene file used to render the image above.

- And the zBrush project file.


The software which is used in the creation of the eye is:

- Maya

- Photoshop

- zBrush

- Mari

- Arnold rendering engine


Even if you are not very interested in creating a human eye, there is still a lot of valuable information within this tutorial for you to learn about tips and tricks in production and the thought process I go through to create a solid asset.


Thank you for purchasing this tutorial, the more support I can get, the more tutorials I can produce!

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$10+

Creating a Realistic Human Eye in CG

4 ratings
I want this!