Sci-Fi Weapon Process
This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
Spotlight Reference
Primitives
Insert Meshes
Q Cube
Spotlight Painting
Extract Sketch
ZModeler Basic Shape
ZModeler Demo
Dynamesh Shapes
Spotlight Samples
Sketch Extrude Refine
Shape Rebuild
Live Boolean Array
UV Master
Subtractive Boolean Examples
Barrel Rifling
Live Render Shortcut
Text And Vector 3D
Base Shape Boolean
Text Boolean
Union Mesh
Hande Inset Remesh
VDM And Multi Alpha
Chisel Brush
Replay Relative
3D To Multi Alpha
ZCleanup Merge
Subtool Split
Color Fill
Color Swatch Tool
High Res Export
ZRepeat It Dynamesh
Decimate All
Maya UV And Export
Painter Bake And Base Mats
Painter Decals And Text Stamp
Painter Emissive
Painter IRAY
Basic Dirt
Mottled Dirt
Normal Stamping