How to tile photogrammetry based PBR textures
Video tutorial which covers my process of PBR environment texture creation using photogrammetry.
This time with the main focus on tiling part I covered:
- building lowpoly for baking in ZBrush to support seam removal
- manual tiling and seam removal in Painter
As an example I picked two, quite hard to tile ground urban surfaces and managed to turn them into nice and clean PBR materials
For those interested into getting more details, here is a link to my photogrammetry guide:
Thanks to those who bought it already, as it really helps me to move forward with my research and create even more content.
Feel free to follow me on Artstation:
https://www.artstation.com/gbaran
This video is available for free on my youtube channel.
This is offline version for those who wants to support me. Thanks to people like you I am able to create and share even more videos.
Thank you,
Grzegorz Baran