BaseMesh Temple Blender Sculpting Add-on (2.79 / 2.80)

$35
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An Awesome way of sculpting in Blender.


Please see the Blender Artist page for demonstrations

https://blenderartists.org/t/basemesh-temple-an-awesome-way-of-sculpting-in-blender-2-79-2-80


Brief

This add-on provides easy to access base meshes and some additional workflow tools for quick sculpt doodling and creating quick 3d concepts. It achieves this through the implemented base mesh asset gallery. Any base mesh template that you open via the asset gallery will open in the sculpt mode so that you loose no time with setting things up. You will be ready to sculpt your favorite character in a second.

It is provided as an integrated solution in the form of an add-on and a base mesh asset pack that covers general digital sculpting needs. I built similar type of models from scratch over the years as a professional digital sculptor over and over again. This add-on also addresses that issue of repeating the same steps unnecessarily when working in tight deadlines.

This add-on is a companion tool for expressing sudden burst of creative energy or for daily practice of sculpting.

Concepts

  •  The main concept of this add-on is the template scenes. Opening a base mesh template opens only a clone of the master template, so that you do not need to worry about saving over the base mesh template. This is great, because you will not mess anything up while doodling or worry about where to save. It is similar to sketching over a piece of scrap paper. When ready take it to the next level or just discard it and let them rot in the temp folder.

  • The second concept of this add-on is "committing" Lets say you are happy with the current work that you have created based on a template mesh, then go ahead and commit your work. Committing saves the currently opened work to the predefined folder in the settings.

  • The third one is additional mesh processing tools like being able fuse and process meshes for quickly bashing interesting shapes or adding details.

  • The fourth concept is working with randomly generated meshes




Features

* 18 base mesh scenes that covers general digital sculpting needs.

* Random shape generator for for suggestive forms

* Easy to access thumbnail based browser.

* Opened base mesh scene is a temporary clone of the master template.

* 3 types mesh fusing (Basic, Dyntopo, Isotropic) (see the intallation for the requirements)

* Easy mode toggling.

* Clean up temp folder.

* Committing with custom naming.

* Predefined shortcut (Alt-Shift-W)

* Extra Mesh processing tools good for sculpting (Cleanup, Smoothing, Isotropic, Poisson and Raymarching) (see the installation for the requirement)

* Easy to access recently opened files


List of the base meshes

* COW, RAPTOR, SEAGULL, SKULL

* SNAKE, REPTILEHEAD. QUADRUPED

* MALE, HORSE, HEAD, DRAGON, DINO, ARM

* RANDOM (procedurally generated)

* SPHERE, CUBE, CYLINDER, CAPSULE


Versions
v1.1

* [New] Random shape generator that generates new random shapes every time triggered via the thumbnails browser. Never run out of interesting shapes (see the demo below)

* [New] New meshed primitive shapes including sphere, cube, capsule, cylinder



v1.2

* This version is compatible only with the versions 2.80 and up
* [FIX] Api fixes for 2.8x versions compatibility
* [FIX] Asset fixes
* [NEW] New Remesh/Fuse functionality that uses the native functionalities.
* [NEW] Remeshing profiles (loose, coarse, medium, dense, ultra-dense)
* [NEW] Experimental numeric entries for Remesh/Fuse
* [NEW] Experimental numeric entry for smoothing the combined shape


v1.3

This version is Blender 3.0 only. If you are using 2.93 or older versions please use v1.2

The main change is that the add-on won’t create a fresh new scene when the user picks a sculpting template. The template will be added to the current scene.

* [NEW] Blender 3.0 port

* [TODO] Random mode is removed due to API changes, it will be back soon

* [NEW] Better asset handling

* [FIX] Better "Commit" functionality

Master

This is the full version and comes with the full version of the add-on and 13 base meshes that covers wide range of character sculpting needs.

Pro

It will be released soon.

Amateur

It will be released soon.

Who is this for?

* Any digital sculptor who does not want to waste time with setting scenes or importing objects to start sculpting characters etc

* Any recent convert to Blender who just wants to delve into sculpting in Blender as quickly as possible, no knowledge of Blender is required, except installing this add-on.

* Regular Blender user who needs to make occasional idea sculpt

* Anyone who hates making rough base meshes needed for digital sculpts

License

The license for this product is very simple. You can create both professional and personal derivative works using the base meshes provided. You are just not allowed to resell this add-on pack.

Installation

Requirements

Blender 2.79 / 2.80

Meshlab 2018

Older versions of Meshlab might work but the addon is only tested with Meshlab 2018

Option 1: You can uncompress the downloaded zip file to your Blender user/addons folder. Once the addon is copied there, you need to restart Blender or press `F8` to refresh the addon scripts.

Option 2: Open your Blender preferences. Then open the `Add-ons` tab. You can use `Install addon from file` in that tab to install the zip file.

Once installed you need to enable it from the `Add-ons` tab. You can just search for `basemesh` in the search bar. Then click on the checkbox and expand the addon for adding the required settings like `Meshlab 2018 folder` Once done save your preferences settings.


FAQ

Where can I download Meshlab 2018

The most recent releases can be found here, although they generaly release Mac version there.

https://github.com/cnr-isti-vclab/meshlab/releases

You can download the most recent versions for Windows here.

https://ci.appveyor.com/project/cignoni/meshlab/build/artifacts

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$35

BaseMesh Temple Blender Sculpting Add-on (2.79 / 2.80)

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I want this!