Tutorial: Basics of Natural Environments

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Intro Video: https://www.youtube.com/watch?v=-9nnRHWVBFM


Due to popular demand I have created a tutorial based on the Basics of Natural Environments.


In this tutorial I go over my methods and techniques for creating several environment assets, these include grass, rocks and trees.

I then combine all of the assets to generate a basic environment.

Once you have learnt these skills and techniques you can continue to add extra assets and variations to the environment to take it to a higher level of realism.

In this tutorial I primarily use Maya and Redshift, but the techniques I use to create these assets should translate to any package.


This tutorial is made up of 3.5 hours of content across 7 chapters.

I will also provide the layout scene and asset scenes, but cannot provide the textures due to copy-write laws.

But you can purchase the textures yourself and plug them in.


Chapters:

Chapter01 - Grass

Chapter02 - Rocks

Chapter03 - Trees

Chapter04 - Tree Lookdev

Chapter05 - Proxy Exports

Chapter06 - Building Environment

Chapter07 - Final Render and Comp


Programs Used:

- Maya

- Redshift

- Zbrush

- Speedtree

- Photoshop


Thank you for your support and I hope you enjoy the tutorial.

Tom.

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$10+

Tutorial: Basics of Natural Environments

20 ratings
I want this!