Tutorial: Basics of Natural Environments
Intro Video: https://www.youtube.com/watch?v=-9nnRHWVBFM
Due to popular demand I have created a tutorial based on the Basics of Natural Environments.
In this tutorial I go over my methods and techniques for creating several environment assets, these include grass, rocks and trees.
I then combine all of the assets to generate a basic environment.
Once you have learnt these skills and techniques you can continue to add extra assets and variations to the environment to take it to a higher level of realism.
In this tutorial I primarily use Maya and Redshift, but the techniques I use to create these assets should translate to any package.
This tutorial is made up of 3.5 hours of content across 7 chapters.
I will also provide the layout scene and asset scenes, but cannot provide the textures due to copy-write laws.
But you can purchase the textures yourself and plug them in.
Chapters:
Chapter01 - Grass
Chapter02 - Rocks
Chapter03 - Trees
Chapter04 - Tree Lookdev
Chapter05 - Proxy Exports
Chapter06 - Building Environment
Chapter07 - Final Render and Comp
Programs Used:
- Maya
- Redshift
- Zbrush
- Speedtree
- Photoshop
Thank you for your support and I hope you enjoy the tutorial.
Tom.