Vehicle & Mech Concepting: Part 12 [DIAGRAMS IN ORTHOS, +LAST FINAL IMAGE UPDATE, +GOODBYE]

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*This video tutorial series was originally created for a 6 week course on CGSociety.org*

Concepting Vehicles and Mechs using Adobe Photoshop and Google SketchUp w/ Kemp Remillard

Part 12: Adding Diagrams to Orthos + Last Final Image Update. In this video I'll explain how to add fun diagrams of functionality to your design. Sometimes this extra layer of information about a vehicle concept is the key to selling the design and creating the illusion of Science Fiction. This easy step can give you the edge when creating a hero asset. Also, I explain the addition of explosions in the far hills of the final image (finally..). Lastly, you see my face all big one last time. 

[ This course is a basic yet thorough tutorial on how I approach vehicle/mech design for Games and Film. Topics include thumbnail sketching, imaginary engineering, idea-generation, making rough block models in Google SketchUp, sketching using block models, refining and detailing mesh, image compositing and illustration, detailing techniques in Adobe Photoshop, problem-solving, narrative, and orthogonal diagrams for purposes of modeling.]

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Vehicle & Mech Concepting: Part 12 [DIAGRAMS IN ORTHOS, +LAST FINAL IMAGE UPDATE, +GOODBYE]

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I want this!