JorgenHDRi Exterior: Abandoned Factory Parking

ABANDONED FACTORY HDRI PACK

This HDRI was shot outside an abandoned factory building. Direct sun, concrete and an interesting building site environment is great for both automotive and industrial mech-type renders. Both horizontal and vertical backplates, at 24mm and 70mm zoom, gives a lot of creative freedom no matter the subject. 

Why should you get the full pack?

What's special with this pack is the 32bit backplates, which are shot on the exact same spot as the HDRi, color calibrated to match the HDRI in the render and because of their shared XYZ location, reflections blend seamlessly between backplate and HDRI. All images are shot on a high-resolution mirrorless camera (Sony A7RIII) with a really sharp lens (Sony FE 24-70mm 2.8 GM).

Rendering with this HDRI + backplate set is really fun when adding your own models and shaders. Even a perfectly white or chrome sphere sits perfectly integrated into the backplate and you're left with the creative process of selecting your favorite angle(s), render and tonemap to your heart's content. Change exposure, adjust white balance, fiddle with contrast curves, add LUTS, even apply an ACES render pipeline through OCIO. The HDRI and backplates hold up no matter what and always deliver accurate and photoreal lighting and reflections in your scenes.

The full pack contains the HDRI, 32 backplates in 32bit and matched cameras. For 3dsmax/Vray users it also provides a fully working shadowmatte-scene with seamless blending between HDRI and backplates.


"MY RENDER DOESN'T LOOK LIKE YOURS"

If you've gotten the pack and started rendering, but not used the render setup I've provided, the LUT or a color-managed system like ACES, your renders will indeed differ from the preview renders I've provided. This is due to HDR->SDR tonemapping. The scene is fully HDR, but this has to be shown in a pleasant way on our SDR monitors somehow. If you're using regular sRGB rendering, you'll notice clipped highlights and muted colors. This isn't the fault of the HDRI or the rest of the scene, but an inherent limitation of the sRGB render:

I've used ACES as a color management system for the last year and I'm honestly never going back. In addition to being a really powerful color system, it also provides a really pleasant HDR-SDR tonemapping through its RRT (Reference Rendering Transform) which accurately maps the wider ACEScg color gamut down to a smaller sRGB color gamut, while also adding a nice highlight rolloff to avoid the clipping you get in a regular sRGB render. I know ACES is big and complicated, and I hope the CG community will at some point learn to adopt the pipeline more in the future, but as an intermediary step, I've added a LUT file with this pack that emulates what an ACEScg -> RRT -> sRGB pipeline does without the complicated setup. Please be aware, this is only an approximation and not a substitute for a proper ACES workflow. Please see visit this discord server for more info:

ACEScg Discord Server


TECHNICAL INFO

This HDRI pack contains the following:

1 x HDRI

  • 16.384 x 8.192 pixels (downscaled from 20k)
  • 25 stops of dynamic range (high contrast exterior scene)
  • .hdr radiance RLE compressed, linear sRGB
  • .jpg preview


32 x HDR backplates

  • 7.952 x 5304 pixels
  • .exr DWAB compressed, linear sRGB


Matched perspective cameras for all backplates

  • .abc alembic
  • .fbx autodesk filmbox


3D Studio Max / VrayNext scene

  • low-poly, textured model of the environment
  • seamless shadow/matte-setup for plug-n-play rendering
  • tidy scene structure, all assets prelinked
  • 32 x jpg backplates for viewport preview


EXIF Data for all backplates, PDF

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$45

JorgenHDRi Exterior: Abandoned Factory Parking

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