Tileable Floor texture Tutorial for games in Zbrush and Marmoset
$3
$3
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This introduction to Zbrush for creating seamless 3D tileable textures gives you a clear insight on how to use it to sculpt and bake your Normal Maps for real time use in game engines.
The files you will get:
- a PDF which breaks down clearly all the necessary steps using Photoshop, Zbrush, Ndo, Ddo and Marmoset PBR rendering.
- Final Marmoset renders
I will be using the following softwares:
- Photoshop
- Zbrush 4R7 Pixologic
- nDo and dDo Quixel
- Marmoset Toolbag 2
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