Tileable Floor texture Tutorial for games in Zbrush and Marmoset

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This introduction to Zbrush for creating seamless 3D tileable textures gives you a clear insight on how to use it to sculpt and bake your Normal Maps for real time use in game engines.

The files you will get:

- a PDF which breaks down clearly all the necessary steps using  Photoshop, Zbrush, Ndo, Ddo and Marmoset PBR rendering.

- Final Marmoset renders

I will be using the following softwares:

- Photoshop

- Zbrush 4R7 Pixologic

- nDo and dDo Quixel

- Marmoset Toolbag 2

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$3

Tileable Floor texture Tutorial for games in Zbrush and Marmoset

0 ratings
I want this!