Creating photogrammetry based PBR texture of Tree Bark - by Grzegorz Baran
I recorded this is 20 minutes long video tutorial to present my photogrammetry workflow. In result I created fully functional, tileable in all directions PBR environment texture of tree bark. I covered:
- capture (tripod)
- photogrammetry reconstruction in Photoscan
- building lowpoly for baking in 3DS Max
- PBR map baking in Toolbag3 and Designer
- manual tiling and seam removal in Painter
- tweaking in Designer
- and Toolbag 3 preview test
For those interested into getting more details, here is a link to my photogrammetry guide:
Feel free to follow me on ArtStation (https://www.artstation.com/gbaran)
Many thanks to everyone who bought my tutorials for your support, especially that it helps me to move forward with research and create more content I can share.
This video is available for free on my youtube channel.
This is offline version for those who wants to support me. Thanks to people like you I am able to create and share even more videos.
Thank you,
Grzegorz Baran