[RIGGING] Ribbonizer for Maya - Create Ribbon with any NURBS Surface

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oa_ribbonizer.py

version 2.0.1

copyright (C) 2021 Orkhan Ashrafov


given a nurbs surface creates a ribbon

#rope #tail #stretchy

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• EQUAL DIST - if checked, controls are distributed with equal distance from one another. if not, they are distributed proportionally according to the deformed surface (this was the case in the older version). no difference in results unless the surface is deformed after creation (i.e: cvs have been moved). in any case, the final bind joints are always distributed with equal distance. default is checked.

• CONSTRAIN - control joints are constrained to the controls. if not checked, joints are controlled by direct connections. default is checked.

• WIRE - deform the surface using wire deformer instead of skinCluster. skinCluster is used if there's only 1 control

• ADD FK - add fk controls over the ik ones to the rig. skipped if the surface is periodic

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Version history:

2.0.1 - changed a few things for Maya 2022(Python 3) support

            fixed bind joint rotation issue when using wire mode


import oa_ribbonizer

oa_ribbonizer.UI()


Supported Maya versions: 2016 - 2022

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Ribbonizer

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[RIGGING] Ribbonizer for Maya - Create Ribbon with any NURBS Surface

24 ratings
I want this!