3D HQ Asset Creation Tutorial
In this tutorial we will go over on how to make a 3D high quality game asset.
We will start by making the low poly and high poly in 3ds max. then we will uv unwrap our model and export everything for baking in xnormal.
Once we have done that we will go into substance painter and texture our model and we will render the final result in marmoset toolbag 2
This tutorial will come with:
Almost 6 hours worth of content
Final textures.
All save files from 3ds max,substance and marmoset.
All reference files
More images of the final product (these images have not been edited, this is the final result you will get from this tutorial)
http://i.imgur.com/mtLusWz.jpg
http://i.imgur.com/Aj3SYlp.jpg
http://i.imgur.com/qq401wX.jpg
if you have any questions or comments then please let me know at: