Creature Production

23 ratings

Part 1 High Res Creation: 

69 videos, 8 hours 13 minutes

Part 2 Game Res Process: 

87 videos, 8 hours 8 minutes

Bonus:

20 videos, 2 hours 9 minutes

.zip files of all video sections for easy downloading

Part 1 High Res Videos:

Blockout:


  • Blockout Overview
  • Setup
  • Basic Brushes Part 1 & 2  
  • Rough Blockout Part 1 & 2 
  • Subtool Dynamesh
  • ZSphere Base Body
  • Body Blockout Part 1 - 5
  • Dynamesh Resolution 
  • Head Unit Plane
  • Transpose Head Units 
  • Polygroup Masking 
  • Evaluating Silhouette 
  • Materials And Lights

Refine Sculpt:


  • Overview Part 1 - 5
  • Splitting And Refining Head Part 1 & 2
  • Eyeballs And Rough Teeth
  • Mouth Flap And Tongue
  • Form Exploration And Sinew
  • Horns
  • Teeth
  • Secondary Details
  • Custom Insert Scales Brush
  • Thickness Close Holes
  • Thickness Extraction
  • Thickness ZRemesh And Project  
  • Thickness Morph Diff
  • Nanomesh Scales Topology
  • Nanomesh Scales Polygroups
  • Nanomesh Scales Application
  • Applying Back Scales
  • Thick Skin Details
  • ZRemesh And Project
  • Skin Direction
  • ZRemesh Teeth
  • Alpha Skin Detailing
  • Custom Skin Alphas
  • Layers And Morph Targets
  • Surface Noise
  •  Curve Brush Gills 
  • Claws
  • Finger Grips  
Polypainting:


  • Polypaint Overview
  • Polypaint Basics
  • Skin Mottling
  • Skin Layering Part 1 & 2
  • Cavity Masking
  • Cavity Painting
  •  Brush Color Modes
  • Building Up Scales
  • Adding Detail
  • Testing Ideas
  • Material Painting
  • Post Effects Filters
  • Basic Lighting
  •  Spotlight Texturing

Part 2 Game Res Videos:

Retopology:


  • Retopology Overview
  • Topology Review
  • Mouthbag Creation
  • ZRemesh for Animation
  • Polypaint Guides
  • ZSphere Topology
  • Poypainting Body Topology
  • Reptile Topology Flow
  • ZSphere Retopology
  • ZRemesh
  • Zremesh Cleanup
  • Crash Recovery And Fixes
  • Exporting Bake And Resurface Meshes
  • Assigning And Exporting Mat IDs
  • Maya Scene Organization
  • Live Mesh Setup
  • Modeling Live Append To Polygon
  • Modeling Live Transfer And Tweak
  • Modeling Live Edge Operations
  • Modeling Live Cleanup And Mirror
  • Modeling Live Symmetry And Soft Select
  •  Quad Draw Part 1
  •  Quad Draw Part 2
  • Topology And Constraints
  • Redirecting Flow
  • Duplicating And Snapping Fingers
  • Primitive Snapping
UVs:


  • Reptile UVs And Bake Overview
  • Headus Part 1-3
  • Maya UV Setup
  • Maya Basics
  • Checker Utilities
  • Maya UV Window
  • Texel Density
  • Packing And Texture Sizes
  • Finish Maya Packing
  • Maya Auto UV
  • Maya Cut Pin Unfold
  • Surface Normals
  •  ZBrush UV Master
  • Exporting Low

Baking:


  • Multi Baking In Painter
  • XNormal Setup And Maps
  • Ray Distance And Cage
  • XNormal Save Settings
  • Corrective Bakes
  • Photoshop Map Compositing
  • Viewing Maps In Maya
  • Exporting Game Model
  • Baking Auxillary Maps
  • UV Snapshot
  • Baking Maps In ZBrush
  • Baking Maps In Maya
  • Knald
Texturing:


  • Texturing Overview
  • Texturing Overview Variants
  • PBR Resources
  • Painter 2 Overview And Setup
  • Texture Map Explanations
  • Plugging In Maps
  • PBR Basics
  • Materials Tab
  • Custom Material Base Color
  • Custom Material Height And Roughness
  • Custom Smart Material
  • Smart Material Dissection
  • Belly And Back Skin
  • Back Skin Procedural Mask
  • Brush Basics
  • Mask Filters
  • Polypaint As Base Color
  • Texturing Areas Part 1 & 2
  • Projection
  • Quick Mask
  • Custom Alpha And Stitches
  • Custom Brick And Tri-Planar Projection
  •  SSS And Transmission
  • Emissive And AO Channels
  • Painter Walkthrough And Render
  • Texture Variants
  • Particle Texturing
  • Export Texture Configs
  • Iteration Creation
Rendering:


  • IRAY Render
  • Marmoset Setup And Lighting
  • Painter Octane Export
  •  Octane Materials
  • Assigning Textures
  • Render Target
  • Lighting Environments
  • Octane Camera And Export

Bonus Section for Part 1 & 2 Bundle Purchase:

  • Pose And Column Sculpt Overview
  • Transpose Master Setup
  • Adding Reference Meshes
  • Mask And Transpose
  • Transferring And Cleanup
  • Transpose Envelope Discussion
  • Fine Tuning The Envelope
  • Transpose Envelope
  • ZModeler Column
  • Column Blockout
  • Column Refine
  • Plastered Brick
  • Rune Stone Alphas
  • Rune Stones Array
  • Column Destruction
  • 3D Print Export And Cleanup
  • 3D Print Supports And Print
  • 3D Prints
  • ZBrush Render Passes
  • Photoshop Compositing
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Creature Production

23 ratings
Buy this