Mastering Vertex Normals in Modo
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Teaser: https://youtu.be/KEPnUoP_GKY
Shading errors? Normal maps with huge gradients and top of that compression artifacts? Tons of support edges but still not perfect? Your flat panel still not perfectly flat?
In this tutorial I will show you how to get rid of those nasty shading errors on mid and low poly models in Modo.
Included:
- 1h 15mins of UHD / 30fps / mp4 video footage
- Finished model + textures
- Unity package with models / textures / materials / prefab
This tutorial is for advanced Modo users. I am not explaining Modo basics or hotkeys what I use. Only focusing the vertex normal tools and how to fix these shading errors.
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